UNIVERSAL ARTS SCHOOL since 1994
NEXT CALL
Octubre 2024 - Matriculación abierta
Our specialized training in Game Design is part of the video game development discipline and focuses on establishing the rules, boundaries, mechanics and scenarios in which the game experience takes place. In order to correctly implement this discipline, there are two main areas: creating documentation and communicating ideas to the rest of the team or to other external entities.
This documentation can be very varied and, in order to develop it correctly, there are different stages and processes that may change depending on each game. These include the creation of the initial idea, the pitch or document used to present and defend the viability of the project, the game design document, which includes sections such as the story, characters, controls, rules, mechanics, scenarios and other key elements, as well as the creation of a prototype or vertical slice, a simplified version of the final work that demonstrates the most important aspects of the project.
Once all this documentation has been created, it is essential to be able to communicate it effectively, even when working in a small team or independently. For this reason, the training also covers the different ways of presenting and communicating design decisions, as well as the tools that can help generate, organize and present all this material in the clearest and most professional way possible.
Unreal Engine
UnityThis training is essential for anyone interested in entering the TOP Studios in the industry.
Acquire the techniques and knowledge needed to design the content and rules that shape any video game, board game or serious game. From generating an idea to the production phase and launch. Game Design is the initial phase of Concept, Mechanics and Prototyping of a Video Games and a Game Designer is the Architect who will orchestrate all its foundations, the one who will somehow invent and develop the whole game and make it work. We will learn to analyze the systems and mechanics that make up your favorite games. You will develop your own functional prototypes and learn to create an environment where players can immerse themselves for hours.
The Studio Production is a workspace in which reels and portfolios will be made to apply to companies in the sector.
"The Studio Production" allows students to maximize their process of joining the industry, either by applying to companies or setting up their own companies.
The objective of the Studio Production is the insertion in the world of work, which is why one or several high-level reels will be carried out focused on the companies to which they apply.
The students, mainly, will work on their reels and if the expected objectives are met, they can be assigned to work groups, everything will depend on the skills acquired during The Studio Production.
Students will receive a breakdown of production by the supervisors of each department which they must follow and present to their Production Managers and Supervisors.
Who better to recommend our courses and masters than the students and teachers of the center themselves? Hundreds of students and professionals from all sectors have passed through our classrooms and these are some of their comments and experiences. Sign up for our courses and live experiences like theirs.
At Universal Arts School we help you find ways of financing so that you can pay for your training in the way that best suits you.
LEARN MORE
Still not ready? Don't worry, talk to one of our specialized advisors and we'll help you find the path to your professional success.
LEARN MORE